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The world of porous solids is a universe that may seem foreign to us at first sight. However, we “cohabit” with many “porous objects” and use them on a daily basis.

Beyond our everyday lives, research in solid porous sciences already renders us and will undoubtedly still render us many services. They will make it possible to respond to public health issues but also to certain climate and energy issues.

In order to better understand what a porous solid is and what are the stakes of this research on these mysterious objects, Respore has created tools and participates in multiple actions of scientific mediation.

Since its creation in 2017, Respore has taken part every year in the Science Days with its own actions or in partnership with other institutes, networks or research organizations.

Respore also stands by the availability of teachers (middle and high schools) to build a class project with interventions.

Our tools and resources:


1. The board game Respore

The game « Discovering porous solids» was entirely imagined by the Respore team with the collaboration of the research teams of the network. Its objective is simple: to introduce the world of research in porous solid sciences to an uninformed public, in a playful way.

To play, all the senses are on alert! Touch through the discovery of objects blindly, the ability to analyze to understand the hidden meaning of an image or video, the practical meaning in conducting scientific experiments, or dexterity and competitiveness during challenges. So many challenges and actions that allow you to learn while having fun!

Note: We have two board games, which allows us to run two sessions in parallel.

2. The Respore online game

Immerse yourself in the universe of porous solids through an online game! Will you be able to find all the clues hidden in Isabelle Laloutre's biochemistry laboratory and help her complete her experiment? Thanks to original mini-games, based on real Paris region research projects, you will unravel the mysteries of porous solids and discover their concrete applications for health, energy and the environment.

Click here to play !

3. The photo exhibition “Porous Universe”

This photo exhibition was first born from the desire to make known the diversity of the work of the researchers around the porous solids by exposing them to photographer's external and foreign look.

From one laboratory to another, from one research theme to another, Cécile Chabert takes us into the universe of porous solids as she perceived it. A universe that goes beyond chemistry, biology, physics or mechanics, a universe that goes beyond the batteries, treatments or tests of tomorrow: it is an esthetic universe that she shares with us here.

But this exhibition is also a dialogue: a dialogue between the photographer and the scientist, a dialogue between science and image, a dialogue to which we invite you. The exhibition has already been presented in different places: the Espace Pierre-Gille de Gennes, the Maison de l’Ile-de-France… and aims to be displayed In other spaces.  

For more information, click here.

4. The inter-DIM online game

An online game to discover science in all its DIMensions! Discover microfluidics, quantum technologies, the science of texts, porous solids and ancient and heritage materials. The Domains of Major Interest Respore, ELICIT, Ancient and Heritage Materials, Sirteq and STCN, research networks labeled by the Ile-de-France Region, offer you a unique online game. Thanks to original mini-games, you will be able to learn more about the research carried out at Sorbonne University and throughout Ile-de-France!

Click here to play! 

5. Interventions

Respore also has the possibility of offering a wide range of interventions based on different resources. The great diversity of its members allows the network to offer "mini-conferences" on various themes, intended for the general public or for a more educated public. But the interventions of the DIM can also involve games. The Respore and inter-DIM online games - inaugurated during the Fête de la Science - such as the board game can be used as supports within the framework of interventions with an academic audience.